With the huge demand for applications to be low-cost or free in the Android ecosystem, it can be difficult for developers and publishers to monetize from their work. A high quality application with hundreds of hours invested deserves adequate compensation, and in turn would help fund future high quality applications. Many low quality applications seek to makeup for the lack of invested hours by aggressively stacking advertising into each individual app. But where do we draw the line with advertising? How much advertising is really necessary for an application to make a profit? Do low quality applications deserve to net a larger profit by including many forms of advertising, or should they be limited in relation to the amount of effort and time invested?
We are asking the community what top apps that they would like to see on the SlideME Marketplace. We will contact those developers and see what we can do on getting those apps stocked.
Feel free to post suggestions here.
At SlideME, we introduced the highest payouts for developers in the industry, with typical payouts of 95%. The remaining 5% went directly to the payment processor. Our position has always been not to make money on downloads. Sadly, those days are coming to an end.
We naively envisioned that developers and content would arrive in large numbers on SlideME due to our global billing support, which Google lacked. And with this content, we expected we would line up operator support and white-labeling of our solution. After 12 months, this has yet to happen.
For those of you who haven't heard about Speed Forge 3D. Many are considering it the hottest game yet for Android. The video looks awesome. You can find it at SlideME: http://slideme.org/application/speed-forge-3d
This is a minor release that provides sorting options for main catalog entries. There are also a number of bug fixes including: storage locker appearing blank, needing to login twice to storage locker, a possible crash after watching app video, a crash if user scanned a QR code and the catalog info had not been previously stored in SAM's catalog.
This is a major 3.0 release of SAM. Features include an image gallery for up to three screenshots and the ability of the user to play youtube videos of the applications. There is also a new feature for viewing, sorting and installing applications directly from the SD Card.
SAM 3.0 supports it's own intent for launching on application links, allowing users to scan QR Codes or click links, taking them directly to the application within SAM.
This release also includes important fixes for improved application search and for encoding problems during login.
For nearly the last two years, we've been focused on our core project SAM (SlideME Application Manager) but have never been able to release it into the Android Market due to Google's non-compete terms.
It's finally public: the SlideME Application Manager is on the HTC Hero devices released in Malaysia and Vietnam. So now I can discuss with the community a little of the background of what was happening with SlideME over the summer and what to expect in the coming months.
If you tracked SAM releases, you would have noticed that we did four releases from mid-to-late May, all containing localization support of various languages, including Vietnamese. This was to get a version of SAM into the hands of HTC.
SAM v2.8 (released on June 9, 2009) was a major re-write of much of the plumbing in SAM. We previously downloaded the entire catalog on startup and while this worked for 30-40 apps, it was killing the SAM client performance at 150+ apps; certain application entries were getting completely dropped. We needed to fix this if we wanted to scale with an HTC release.
SlideME is pleased to announce SAM 2.4, a major release of our mobile marketplace for Android applications. Features include: catalog search, catalog refresh, featured gallery and updates page. We've also localized SAM into multiple languages - German, French, Italian, Spanish, Portuguese and Russian - with more languages to follow in 2.5.
We've fixed numerous bugs, including: some catalog entries not showing up, app displays without screenshots being blank, ratings not properly displaying. Also we've made a number of optimizations to make SAM more responsive to the user.
Last week, Henrique added support for device detection and a mobile theme to the SlideME site. Loading is a lot faster and all the views fit nicely on the G1 screen. If you want to get an idea of what it looks like from the PC, you can go here: http://m.slideme.org/
Now that developers are aware that each developer is the one selling to the end user and its not Android Market selling to the consumer, developers need to seek International Tax Experts advise and structure accordingly.
This group Android Developers International & Tax Consultation to take action has been created.
Android was publicly announced on November 5, 2007, followed by the SDK release on November 12th, 2007. A few days later, HelloAndroid.com comes out with an Application Database, which could be considered the first Android catalog.
Around the same time, a couple other guys and I form SlideME, starting work on an application manager and portal for Android. We decide to enter the ADC I with our solution.
On March 20th, Sadko Mobile announces DroidStor, a commercial solution.
You can protect your content that is distributed through the SlideME Marketplace by using SlideLock, a simple forward lock implementation.
SlideME is pleased to announce support for paid applications with our release of SAM 2.3, the first billing solution for Android that includes a mobile client. You can download SAM 2.3 at http://slideme.org/sam2.apk