SlideME is a leading independent curated Android App & Games Marketplace, powering most of the AOSP OEM's preloaded with the SlideME Market, positioning SlideME second to Google Play in terms of global reach for Android Apps and Games distribution.
For device vendors, leveraging the Android Open Source Project (AOSP) that does not include the Google proprietary apps such as Google Play, SlideME has become the de-facto alternative. All apps are curated on SlideME to assure they function on AOSP based devices and not solely dependent on Google Play Services.
In January 2016 AndroidPit have curated a list of the best Android apps for multiple categories and rated SlideME as being the best alternative to the Google Play Store (click to enlarge image):
You can find the AOSP-friendly apps from that list on our marketplace and of course you can download for free the SlideME Market app (rated as the best alternative to the Play Store) from go.slide.me/sam6apk
Oh, and one more thing that's worth mentioning: the SlideME Market app has already surpassed 100 million downloads (not counting the number of preloads on OEM devices).
With the huge demand for applications to be low-cost or free in the Android ecosystem, it can be difficult for developers and publishers to monetize from their work. A high quality application with hundreds of hours invested deserves adequate compensation, and in turn would help fund future high quality applications. Many low quality applications seek to makeup for the lack of invested hours by aggressively stacking advertising into each individual app. But where do we draw the line with advertising? How much advertising is really necessary for an application to make a profit? Do low quality applications deserve to net a larger profit by including many forms of advertising, or should they be limited in relation to the amount of effort and time invested?
SlideME is pleased to announce SAM 2.4, a major release of our mobile marketplace for Android applications. Features include: catalog search, catalog refresh, featured gallery and updates page. We've also localized SAM into multiple languages - German, French, Italian, Spanish, Portuguese and Russian - with more languages to follow in 2.5.
We've fixed numerous bugs, including: some catalog entries not showing up, app displays without screenshots being blank, ratings not properly displaying. Also we've made a number of optimizations to make SAM more responsive to the user.
Last week, Henrique added support for device detection and a mobile theme to the SlideME site. Loading is a lot faster and all the views fit nicely on the G1 screen. If you want to get an idea of what it looks like from the PC, you can go here: http://m.slideme.org/
Now that developers are aware that each developer is the one selling to the end user and its not Android Market selling to the consumer, developers need to seek International Tax Experts advise and structure accordingly.
This group Android Developers International & Tax Consultation to take action has been created.
Android was publicly announced on November 5, 2007, followed by the SDK release on November 12th, 2007. A few days later, HelloAndroid.com comes out with an Application Database, which could be considered the first Android catalog.
Around the same time, a couple other guys and I form SlideME, starting work on an application manager and portal for Android. We decide to enter the ADC I with our solution.
On March 20th, Sadko Mobile announces DroidStor, a commercial solution.
You can protect your content that is distributed through the SlideME Marketplace by using SlideLock, a simple forward lock implementation.
SlideME is pleased to announce support for paid applications with our release of SAM 2.3, the first billing solution for Android that includes a mobile client. You can download SAM 2.3 at http://slideme.org/sam2.apk