Defend your starbase from your endless enemies.
-Fixed a couple small bugs
If you are having graphical issues, please send me an email with the details.
Decreased rail gun fire rate, increased damage greatly
Increased plasma cannon damage
Decreased boss hit points after wave 80
Number of enemy ship increase as wave progress
Difficulty no longer affects prices, only enemy HP
New ship, "Cloaked Heavy Cruiser", automated turret cannot target cloaked ships, but can still hit it. Also the health bar does not show up for cloaked ships.
Turret Target Priorities
Closest - Targets the closest enemy
Farthest - Targets the farthest enemy
Strongest - Targets the enemy which causes the most damage
Weakest - Targets the enemy that causes the least damage
Thoughest - Targets the enemy with the most HP
Most Damaged - Targets the enemy with the least HP
Fastest - Targets the fastest enemy
Diffculty is now associated with a saved game instead of a global setting.
Concering the new turret priorities, they can be set during the upgrade screen by selecting a turret, or by pausing the game during a wave.
I'll be working on a new help interface for the game next which will include detailed descriptions of enemy ships.