Are you a Troll tank with an armor of 25? Are you a GM tired of spending several minutes rolling defense rolls for the opposition each pass? Or are you just tired of rolling a brick of dice?
We all know that the number of dice you roll for each test significantly increased. It is not unheard of for a character to be rolling 15-25 dice on a single test. The time rolling dice in combat can really start slowing down the game, especially for the gamemaster. That is where Runner Dice comes in. It is a fast and simple way of making tests while adhering to the rules and keeping a record of your previous rolls.
You can choose for your roll to be an initiative roll, a roll for hits, or a “Push the Limit” test.
Your 100 most recent rolls that session are displayed with an option to clear the list at anytime.
Clicking on a previous roll will perform a “Second Chance” if it is allowed (this won’t work on a “Push the Limit”, a previous “Second Chance”, or an initiative roll, because the rules don’t allow it).
Each result shows the type of roll, the number of dice rolled, the number of hits (or total in the case of initiative), and if it is a glitch or critical glitch.
Exploding dice values and re-rolled values are color differentiated from the other values (yellowish for an exploding value and white for a re-rolled value).