Skills:
Programming
Action Script 3, JavaScript, C#, Object Pascal, C++
In software development since 2004. Developed software for air traffic control simulation and professional training and indie games.
Mostly proud by the development of algorithms of
- air traffic control automatic exercise generation (it became a part of my PhD thesis),
- air traffic sector capacity/collision risk quick assessment,
- AI for turn-based strategy game which plays fairly and provides a challenge for a human,
- particle engine to emulate heavy snowfall on the screen, which reacts to the player’s touch,
- self-adjusting difficulty level in a shooter defense.
Interests:
Math, programming, AI, strategy games, puzzles