SmartJumper SmartJumper v1.0

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SmartJumper
The target audience:
The logical game SmartJumper is designed for children to play together with parents. A game is foreseen for development of logic and attention of children. The settings allow to set the desired degree of complexity making the game interesting not only for children, but for adults as well. From 2 to 5 people can play at the same time.
Game terms
Player fields - sectors that display colours of the players, the initial number of balls and the points scored during the game.
Small animals (Spheres) — the elements of the game that move through the rings towards the central circle by falling into the rings\’ slits.
Rings — circles of different diameters through which the balls move towards the central circle.
Slits in rings — parts of the rings and the central circle into which the balls fall.
The central circle — the field where spheres of players have to fall.

The Rules:
The game purpose is to move quicker than rivals all spheres from the field through several rings to the central circle.
Players take turns: they rotate the rings clockwise or counter-clockwise by choice. To do this, a player should touch the selected ring with finger, rotate and remove the finger from screen the moment he or she wants to complete his or her turn. In one turn only one ring can be selected and rotated.
The spheres move through the rings towards the central circle when slits of the rings and slits of the central circle align. There can be a jump of the player\’s spheres or his/her rivals\’ ones.
To complete the move you need to touch central circle: in the central circle the color of the field of the next player is displayed. When a ball hits the central circle, it leaves the game.
The winner is named as soon as one of the players remains without spheres depending on the strategy chosen in settings.
Game strategies:
"Who is quicker": the task of each player is to move their spheres as quickly as possible from their field to the central circle. The player who has no spheres of their own left wins.
"2+1": for a jump of "its" sphere the player is awarded with "2" points. If there is a jump of a sphere of the rival he has "1" point. A player with the highest score wins.
"1+2": for a jump of "its" sphere the player is awarded with "1" points. If there is a jump of a sphere of the rival he has "2" point. A player with the highest score wins.

To even the players’ chances, there is a setting (7), which makes the players take equal number of turns.
Settings:
Choice of quantity of rings (from 4 to 7).
Choice of number of players (from 2 to 5).
Choice of quantity of spheres (from 5 to 20).
Choice of visual display of circles (3 options).
Choice of visual display of slits (3 options).
The choice of the number defining quantity of the spheres jumping from fields of players on the first outer circle (from 1 to 3).
The choice of the order of definition of winners (after each course, after the same number of the courses done).

Application

Parental rating: 
Everyone (age 6 and over)
Default language: 
English
Supported languages: 
English, French, Russian
Trial version: 
No
"In-App" billing: 
No
With advertisements: 
No
Screenshots: 
SmartJumper
SmartJumper
SmartJumper
SmartJumper
SmartJumper
SmartJumper
SmartJumper

Requirements

Requires Google Play and/or account: 
No
Requires third-party libraries: 
No
Requires 'rooted' device: 
No
Target Android version: 
Android 4.2
Minimum Android version: 
Android 1.6
Requires permissions: 
Read external storage, Wake lock, Write external storage
$0.50

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