Activate as many Orkle-Zones as possible by jumping from Orkle to Orkle. If you hang onto an Orkle, then it will start rotating on its own axis by itself. Your Skrofy will rotate along with it. The Orkle will then start to shrink. You only have a short amount of time to calculate your jump to the next Orkle. If you don’t jump in time, the Orkle will push you off. KRRR!
Always stay inside the Orkle-Zones. If one Orkle tries to knock you out of the Orkle zone, just hide behind the Orkle by simply tapping briefly on your screen in time. KRRR!
In the higher game zones, there are what’s called Rebounders and OddClouds. Rebounders make your Skrofy bounce off. KRRR! Then your direction can only be partly predicted. If you hit a Rebounder while you’re hanging onto an Orkle without a helmet, that’s the end of you, whereas OddClouds change the way your Skrofies move, but only for a short time.
Mode 1: How many Orkle-Zones can you make it through?
Mode 2: Collect KRRR! BITs between the Orkles and convert them to KRRR! COINs.
Mode 3: Activate each Orkle one by one.
Mode 4: Absorb all non-regular KRRR! BITs with the Boomerang power-up.
4 game modes, 3 leaderboards. What are your strengths?
Orkles are circular or oval. If you touch them, they shrink and spin on their own axes. Some shrink more quickly, others more slowly. Some rotate clockwise, others counterclockwise. Orkles come in different sizes and appear alone or in pairs.
Some Orkles have special abilities. For example, some Orkles can turn collected KRRR! BITs into KRRR! COINs. KRRR! COINs can also be used in my other games. Find out more about KRRR! COINs at www.krrr-games.com.
Note: The more KRRR! BITs your Skrofy carries around, the slower he/she gets (your jumping power will decrease). So as you collect KRRR! BITs, now and then you’ll have to find an Orkle who’ll convert your KRRR! BITs into KRRR! COINs.
- 3 Leaderboards
- 4 Different game modes
- KRRR! COINs to be collected
- Your skill determines the value of the KRRR! COIN
- Male/female Skrofy
Protects you when leaving the Orkle-Zone and in collisions with Rebounders (if you’re hanging onto an Orkle).
Helmets can be collected. The SupportSkrofy comes if you use a helmet, but have at least one additional helmet left. He brings you a new helmet, but be aware, the SupportSkrofy is not a master of movement. You’ll have to put some effort into getting the new helmet. KRRR!
You’ll fly over the game zones at twice the speed. No Orkle or obstacle can stop you. At the same time, you can collect KRRR! BITs.
Move in Slow-Mo through the Orkle-Zone. Time to relax and make carefully thought-out moves.
Your best power in game mode 4. Only with the Boomerang Power-Up you can absorb non-regular KRRR! BITs.
Hard to find, but effective. It pulls all the surrounding KRRR! BITs to you. A good opportunity to generate KRRR! COINs.
Your teammate, helper, and sometimes your lab rat (don’t worry, they can take it). Your Skrofy is the small colored square with the disproportionately large, simplified arms (hands), and the propeller.
Females Skrofies have their propeller on their head. Male Skrofies ... well, on the lower end.
Improvements in the following areas are to be expected for the player:
- Reaction time